Free Galaga Download
Game Information
Official Name | Galaga: Destination Earth |
Version | Full Game |
File Upload | Torrent |
Developer (s) | King of the Jungle Ltd. |
Publisher (s) | Hasbro Interactive |
Platform (s) | PC, Windows |
Release date (s) | September 23, 2000 |
Genre (s) | Shooter |
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Screenshots
Overview
Galaga Destination Full PC Game Overview
Galaga Destination Earth download free. full Game is a 2000 3D video game, an update to the popular Golden Age arcade game Galaga. It was developed by King of the Jungle Ltd. and published by Hasbro Interactive. It was released for Microsoft Windows, Sony PlayStation and Game Boy Color.
Destination Earth includes nine stages, each consisting of several «waves» of alien attackers and bonus waves. Most of the stages are planetary locations, like an Ancient Egyptianish Mars, Metropolitan Earth, and Saturn. Some are non-planet astronomical objects like the moon or the sun. On the final stage, the player finds must battle on a «planetoid». The «waves» consist of three preset views denoted as ALPHA (1st person), DELTA (side scroller), and GAMMA (top view or original Galaga view).
If a tractor beam ship is destroyed, there is a chance that a cube will come out. If the player catches this cube, they will get a temporary tractor beam that can capture an enemy ship. Captured enemy ships will then act as wing-men for your fighter until destroyed by enemy fire, just as they do in Gaplus. Galaga Destination Earth Free Download.
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Galaga | |
---|---|
Developer(s) | Namco |
Publisher(s) |
|
Director(s) | Shigeki Yokoyama |
Designer(s) | Hiroshi Ono |
Programmer(s) | Tetsu Ogawa |
Composer(s) | Nobuyuki Ohnogi |
Series | Galaxian |
Platform(s) | Arcade, SG-1000, MSX, Nintendo Entertainment System, Atari 7800, Game Boy, Mobile phone, Xbox 360, Roku, iOS, Xbox One, PlayStation 4, PC |
Release | |
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer(alternating) |
Cabinet | Upright, cabaret, cocktail[1] |
Arcade system | Namco Galaga[2] |
CPU | 3 Z80 microprocessors[2] |
Sound | Namco 3-channel PSG[2] |
Display | RGBraster, vertical orientation (19-inch diagonal)[2] |
Galaga[a] is a 1981 fixed shooterarcade game developed and published by Namco. In North America, it was released by Midway Games. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a “duel fighter” with additional firepower. It is the sequel to Galaxian (1979), Namco's first major hit in arcades.
Development was led by Shigeru Yokoyama and a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the duel fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.
Although early location tests proved unsuccessful, Galaga received critical acclaim. It is widely regarded as a classic of the golden age of arcade video games and one of the greatest video games of all time. Critics applauded its gameplay, innovation, addictive nature and improvements made over its predecessor. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800 and Nintendo Entertainment System, alongside releases on digital distribution platforms such as Xbox Live Arcade. Galaga was also included in many Namco compilations. It was followed by a sequel in 1984, Gaplus.
- 2Development
Gameplay[edit]
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Galaga is a fixed shooter video game. The player mans a lone starfighter at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind.[1] The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen.[3] Similar to Galaxian, aliens will dive towards the player while shooting down projectiles; colliding with either of them will result in a life being lost.[3]
Atop the enemy formation are four large aliens known as the “Boss Galaga”, which take two shots to destroy.[3] These aliens have the ability to release a tractor beam and capture the player's ship, returning with it to the top of the formation and costing the player a life.[3] Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured ship. Shooting it down as it dives towards the player will result in the captured ship being rescued, and it will join the player's ship, transforming it into a 'duel fighter' with additional firepower and a larger hitbox.[3] However, destroying a Boss Galaga with a captured ship while it is in formation will instead have the fighter turn against the player, diving down towards their ship while shooting projectiles.[3]
The third stage and every fourth thereafter is a “challenging stage”, which will have the aliens fly in a pre-set formation without firing at the player.[3] Shooting down each alien in these stages will award the player with a 10,000 point bonus.[3] Some enemies have the ability to morph into new enemy types with different attack patterns, with one even taking the form of the Galaxian Flagship.[3] Stages are indicated by emblems located at the bottom-right of the screen.[3] Enemies will become more aggressive as the game progresses, increasing their number of projectiles and diving down at a faster rate.[1]
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Development[edit]
Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco who worked on many of the company's earlier games.[4] Namco's first big hit in arcades was Galaxian (1979), credited as one of the first video games to utilize RGB color graphics.[5][6] The success lead Namco to produce a large amount of Namco Galaxian arcade boards in order to keep up with demand,[4] however by the early 1980s the game was becoming harder to sell. To help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board.[4] The first of these was King & Balloon (1980),[4] a fixed shooter that is cited as the first video game to incorporate speech.[7] The second game was instead made for newer hardware as suggested by Namco's Research & Development division.[4] This new arcade board was named the Namco Galaga, and was used for several future games, including Bosconian (1981)[8] and Dig Dug (1982).[9] Although Yokoyama was not given explicit instructions to make shooting game, management expressed desire for him to make a game similar to Galaxian.[4] Initial planning for the project took two months.[4]
The idea for the dual fighter stemmed from Yokoyama wanting to create enemies with different attack styles.[4] The tractor beam emitted by the Boss Galaga was inspired by a film that Yokoyama had seen prior to development, which had a character's ship being captured by a circling laser.[4] Taking interest in the idea, Yokoyama decided to incorporate it into the game, where an enemy could capture the player's ship with a beam and the ship would need to be rescued.[4] Originally rescuing a captured ship would award the player an extra life, but this was soon changed to having it fight alongside the player.[4] This idea proved to be a problem at first; due to hardware limitations, the game could only display a limited number of sprites, resulting in the duel fighter being unable to shoot any more missiles.[4] As a workaround, Yokoyama made a 16x16 sprite for the ship and a 16x16 sprite for the bullets, reducing the total sprite count by two.[4]
Inspired by the intermissions in Pac-Man (1980) and bonus stages in Rally-X (1980), Yokoyama decided to add a special bonus level into the game.[4] While planning, lead programmer Tetsu Ogawa informed him of a software bug he found in the game, where enemies would simply fly off the screen instead of moving into formation.[4] Ogawa expressed interest in incorporating the idea into the game, leading to the inclusion of the Challenging Stages.[4]Enemies originally flew in one type of pattern, with more being added to increase replay value.[4] Graphic designer Hiroshi Ono designed many of the game's sprites, including the player's ship and the Boss Galaga alien.[4]
Prior to location testing, the team focused on designing the instruction card, a sheet of paper that showed how the game was played.[4] The text was done by the planners, while the actual design was handled by a graphic artist.[4] The card originally showed the control layout and the basics of the game, which was stripped early on for being too boring.[4] Yokoyama suggested that the card instead show off the dual fighter mechanic, as a means to draw in players.[4] The team kept bringing in designs to Namco president Masaya Nakamura, who continued to reject them until he ordered the team to simply make it in front of him.[4]
The team was allowed to set their own deadlines, due to Namco's then-laidback corporate structure.[4] Feedback on the project was given by Nakamura and other employees, including Pac-Man creator Toru Iwatani.[4] Despite the game's immense popularity around the company, early location tests failed to meet expectations due to players being able to get far in the game with only one coin, thus generating low income.[4] Although Yokoyama stated that the game's popularity could still generate income, Namco executives instructed the team to strengthen the difficulty level.[4]Galaga was released in Japan in September 1981.[10] It was released in North America by Midway Games in October of that year.[1]
Conversions[edit]
Sega-Galaga, the first home conversion of Galaga, was published by Sega for the SG-1000 in 1983.[11] An MSX version followed a year later in 1984.[12] A conversion for the Family Computer was released in 1985 for Japan,[13] which was later released internationally by Bandai for the Nintendo Entertainment System, subtitled Demons of Death.[3]Atari, Inc. published an Atari 7800 version as one of the console's thirteen launch games.[14]
Namco published a Game Boy version in Japan in 1995 bundled with Galaxian, titled Galaxian & Galaga.[15]Nintendo published the game outside Japan under the Arcade Classic brand.[16] Two mobile phone versions were released, both confined to Japan; the first was for i-Mode in 2001,[17] and the second for EZweb in 2006.[18] The original arcade version was released for the Xbox Live Arcade service in 2006, featuring online leaderboards and achievements.[19] The NES release was ported to the Wii Virtual Console in 2007,[20] followed by the arcade version in 2009.[21] A Roku port was published in 2011.[22] In 2013, the NES version was released on both the 3DS and Wii U Virtual Console.[20]Galaga was one of the four games released under the Arcade Game Series brand, which was published for the Xbox One, PlayStation 4 and PC in 2016.[23]
Galaga was included in Namco compilations including Namco Museum Vol. 1 (1995),[24]Namco Museum 64 (1996),[25]Namco Museum 50th Anniversary (2005),[26]Namco Museum Virtual Arcade (2008),[27]Namco Museum Essentials (2009),[28] and Namco Museum Megamix (2010).[29] The 2010 Wii game Pac-Man Party and its 2011 Nintendo 3DS version include Galaga as an extra, alongside the arcade versions of Dig Dug and Pac-Man.[30][31] In celebration of the game's 30th anniversary in 2011, a high-definition remake was released for iOS devices as part of Galaga 30th Collection, which also included remakes of Galaxian, Gaplus and Galaga '88.[32] Alongside the Xbox 360 and PlayStation 3 sequel Galaga Legions, it was ported to the Nintendo 3DS in 2011 as part of Pac-Man & Galaga Dimensions.[33] The original version was also added to the iOS Namco Arcade compilation in 2012.[34] The NES release is one of 30 games included in the NES Classic Edition.[35]
Reception[edit]
Reception | ||||||||||||||||||||||
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Galaga was met with widespread critical acclaim upon release, with many applauding the game's addictive nature, gameplay structure, innovation and improvements over its predecessor, and was a popular game during the golden age of arcade video games.[40]Arcade Express selected it as an 'Honorable Mention' in their 1983 arcade awards.[42]AllGame praised the game's strategy for making it stand out amongst other games of its type, labeling the gameplay as 'perfectly balanced shooting action.'[36] Reviewing the NES home version, GameSpy called Galaga a 'must play for arcade freaks', praising the port's accurate representation of the arcade version in terms of its graphics, sound effects and gameplay.[39]IGN also praised the NES port's element of strategy within the duel fighter mechanic and addictive gameplay.[40]GameSpot, in their review for the Xbox 360 digital release, stated the gameplay was 'as tricky as it ever was', praising the inclusion of online leaderboards and for being a faithful arcade conversion.[38]Eurogamer agreed, citing that the leaderboards add to the game's addictiveness.[37]
Ports of Galaga received praise for their faithfulness to the arcade original. Nintendo Life praised the 3DS Virtual Console port of the NES version for remaining accurate to the original, stating that it 'aged surprisingly well' and was worth revisiting.[20]Games magazine praised the improvements over games such as Space Invaders and Galaxian, commenting that Galaga still holds up years later.[43]Joystick magazine praised the NES version's accurate portrayal of the arcade original, notably in its graphics and gameplay structure.[41]Famicom Tsūshin commended the Game Boy version's faithful conversion alongside its support for the Super Game Boy peripheral,[15] while Electric Playground stated that it should ' be near the top of your Game Boy's next purchase list'.[16] Some publications expressed disappointment towards home releases for lacking extra features. GameSpot disliked the lack of online multiplayer in the Xbox 360 release, as well as the lack of an updated graphics setting, saying that the port was 'awfully bare bones' compared to other XBLA releases. Eurogamer expressed distaste towards the Xbox 360 port's high price point, as well as the achievements for being 'insultingly easy' to obtain.[37]Eurogamer also agreed with GameSpot in the lack of online multiplayer.[37]
Galaga has been listed by numerous publications among the greatest video games of all time. Flux magazine ranked it at #57 on their 'Top 100 Video Games' in 1995,[44] while Game Informer listed it at #23 in their 'Top 200 Games of All Time' in 2010. Next Generation ranked it at #96 in their 'Top 100 Games of All Time' for its innovation to shoot 'em up games as a whole.[45]Game Informer labeled it the 19th greatest video game ever made in 2001, calling it the best game of the fixed-shooter genre.[46]Electronic Gaming Monthly listed it at #20 in their '100 Best Games of All Time' in 1997[47] and 'Top 100 Games of All Time' in 2001,[48] and as #28 in their 'Greatest 200 Videogames of Their Time' in 2006.[49]GameFAQs users voted it the 15th greatest game ever made in 2004[50] and the 10th in 2009.[51]GameSpy staff voted it the eighth best arcade game of all time in 2011.[52] It was ranked at #93 in IGN's 'Top 100 Games of All Time' for its addictive gameplay and long-standing appeal.[53] The Killer List of Videogames listed it as #27 in their 'Top 100 Video Games' list, as well as the 4th most collected arcade game and 2nd most popular on their website.[54]Electronic Gaming Monthly listed Ms. Pac-Man/Galaga - Class of 1981 as the second best arcade game of all time for its inclusion of both games.[55]
Free Galaga Download Namco
Related media[edit]
Shortly after the game's release, Namco produced miniature Galaga cabinets for buses and airplanes, housed in small 17-inch CRT monitors.[2] In 2000, Namco released an arcade cabinet to celebrate the game's 20th anniversary, which was bundled with Ms. Pac-Man and titled Ms. Pac-Man / Galaga - Class of 1981.[56][57] A similar cabinet was released in 2005 that also included the original Pac-Man, made to celebrate the latter's 25th anniversary.[58]Galaga is also included in both Pac-Man’s Arcade Party (2010)[59][60] and Pac-Man’s Pixel Bash (2019).[61]
Galaga has made cameo appearances in several films, including WarGames (1983),[62]The Karate Kid (1984),[62]Planes, Trains and Automobiles (1987),[62]The Avengers (2012),[62] and Pixels (2015).[63] A submarine named after the game appears throughout the ABC television series Lost.[64]Hallmark Cards released a Galaga arcade cabinet ornament in 2009, which played sound effects from the game.[65] In 2019, researchers at North Carolina State University named an extinct species of shark Galagadon nordquistae, due to the shark's teeth baring resemblance to the aliens found in the game.[66]Galaga is also the subject of several high score-based tournaments — as of 2019, the world record is held by Armando Gonzales with a score of 9,525,700 points.[67]
Galaga was used as a loading screen minigame in the PlayStation version of Tekken.[68] As a tie-in with the anime series Space Dandy, an iOS remake, Space Galaga, was released in 2015, featuring characters and starships from Space Dandy intermixed with Galaga gameplay.[69] A similar crossover game, Galaga: Tekken Edition, was released the same year, replacing enemies with characters from the Tekken franchise.[70] A Galaga-themed costume is also available as downloadable-content in LittleBigPlanet 3.[71] The Boss Galaga appears as an item in Super Smash Bros. for Nintendo 3DS and Wii U and its followup Super Smash Bros. Ultimate, where it can capture an opponent and carry them off the screen.[72][73]Ultimate also features a remix of the Galaga soundtrack.[74] An animated television adaptation, Galaga Chronicles, is confirmed to be in development.[75]
Notes[edit]
Free Galaga Download Arcade Game
References[edit]
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- ^ abcde'Galaga - Videogame by Namco'. Killer List of Videogames. Archived from the original on 13 July 2019. Retrieved 14 July 2019.
- ^ abcdefghijkGalaga: Demons of Death instruction booklet(PDF). Bandai. 1988. p. 16. Archived from the original(PDF) on 3 September 2018. Retrieved 13 July 2019.
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- ^Arcade Games (1 ed.). JoyStik. September 1982. p. 10. Retrieved 14 July 2019.
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|deadurl=
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- ^'Dig Dug - Videogame by Atari'. Killer List of Videogames. Archived from the original on 13 June 2019. Retrieved 13 July 2019.
- ^Cummins, Chris (8 November 2016). 'Celebrating 35 Years of Galaga'. Den of Geek. Archived from the original on 1 July 2019. Retrieved 13 July 2019.
- ^Kohler, Chris (October 2009). 'Playing the SG-1000, Sega's First Game Machine'. Wird. Archived from the original on January 1, 2014. Retrieved October 5, 2009.Cite uses deprecated parameter
|deadurl=
(help) - ^'Dempa Micomsoft Super Soft Catalogue'. Dempa. May 1984. p. 4. Retrieved 14 July 2019.
- ^Tokyo Metropolitan Museum of Photography (2003). Family Computer 1983 - 1994. Japan: Otashuppan. ISBN4872338030.
- ^'Atari unveils advanced video game that is expandable to introductory computer' (Press release). Atari, Inc. 21 May 1984. Archived from the original on 28 April 2019. Retrieved 30 April 2010.
- ^ abc'Weekly Cross Review: ギャラガ&ギャラクシアン' (344). Enterbrain. Famitsu. 21 July 1995. p. 32.
- ^ abcLucas, Victor (26 June 1996). 'Galaga & Galaxian'. Electric Playground. Archived from the original on 4 August 1997. Retrieved 13 July 2019.
- ^Saeki, Kenji (11 June 2001). 'ナムコ、iアプリコンテンツ「アプリキャロット」に 「ニューラリーX」と「ギャラガ」を追加配信'. GAME Watch. Archived from the original on 22 December 2018. Retrieved 13 July 2019.
- ^Ota, Susumu (7 March 2006). 'ナムコ、EZweb向けに「ギャラガ」配信'. MOBILE Watch. Archived from the original on 22 December 2018. Retrieved 13 July 2019.
- ^Shoemaker, Brad (5 June 2006). 'Galaga Xbox Live Arcade Hands-On'. GameSpot. Archived from the original on 13 July 2019. Retrieved 13 July 2019.
- ^ abcdJ. Reed, Philip (19 March 2014). 'Galaga Review (3DS eShop / NES)'. Nintendo Life. Archived from the original on 28 May 2019. Retrieved 13 July 2019.
- ^'バーチャルコンソールアーケード - ギャラガ'. Namco Bandai Games. 24 November 2009. Archived from the original on 12 March 2016. Retrieved 13 July 2019.
- ^Pierce, David (31 October 2011). 'Roku 2 gets new firmware, games; Pac-Man, Galaga, and more'. The Verge. Archived from the original on 13 November 2016. Retrieved 13 July 2019.
- ^Romano, Sal (21 December 2015). 'Bandai Namco bringing classic Arcade Game Series to PS4, Xbox One, and PC'. Gematsu. Archived from the original on 20 October 2017. Retrieved 13 July 2019.
- ^'Review Crew: Namco Arcade Classics'. Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 34.Italic or bold markup not allowed in:
|magazine=
(help) - ^Fielder, Joe (28 April 2000). 'Namco Museum 64 Review'. GameSpot. Archived from the original on 12 May 2019. Retrieved 13 July 2019.
- ^Aaron, Sean (3 September 2009). 'Namco Museum: 50th Anniversary Review (GCN)'. Nintendo Life. Archived from the original on 26 September 2017. Retrieved 13 July 2019.
- ^Geddes, Ryan (6 November 2008). 'Namco Museum: Virtual Arcade Review'. IGN. Archived from the original on 16 June 2019. Retrieved 13 July 2019.
- ^Roper, Chris (21 July 2009). 'Namco Museum Essentials Review'. IGN. Archived from the original on 29 April 2019. Retrieved 13 July 2019.
- ^Buchanan, Levi (22 November 2010). 'Namco Museum Megamix Review'. IGN. Archived from the original on 16 February 2019. Retrieved 14 July 2019.
- ^IGN Staff (25 October 2010). 'Pac-Man Party has Gone Gold for Wii'. IGN. Archived from the original on 13 July 2019. Retrieved 13 July 2019.
- ^Miller, Zachary (2 December 2011). 'Pac-Man Party 3D Review'. Nintendo World Report. Archived from the original on 14 February 2019. Retrieved 14 July 2019.
- ^Crecente, Brian (11 June 2011). 'Tiny Ships, Tiny Aliens, Tiny Galaga 30th Collection'. Kotaku. Archived from the original on 13 July 2019. Retrieved 13 July 2019.
- ^Wahlgren, Jon (27 July 2011). 'Pac-Man & Galaga Dimensions Review (3DS)'. Nintendo Life. Archived from the original on 16 June 2019. Retrieved 13 July 2019.
- ^Saeki, Kenji (28 February 2013). 'iOS「NAMCO ARCADE」にて「スターブレード」配信!'. GAME Watch. Archived from the original on 26 May 2019. Retrieved 13 July 2019.
- ^Webster, Andrew (14 June 2016). 'Nintendo is releasing a miniature NES with 30 built-in gamse'. The Verge. Archived from the original on 7 June 2019. Retrieved 13 July 2019.
- ^ abBrett Alan Weiss. 'Galaga'. AllGame. Archived from the original on 14 November 2014. Retrieved 14 July 2019.
- ^ abcdReed, Khristian (15 December 2011). 'Galaga'. Eurogamer. Archived from the original on 3 September 2018. Retrieved 14 July 2019.
- ^ abGerstmann, Jeff (26 July 2006). 'Galaga Review'. GameSpot. Archived from the original on 3 September 2018. Retrieved 14 July 2019.
- ^ abKing, Adam. 'Classic Review Archive - Galaga'. GameSpy. Archived from the original on 7 October 2008. Retrieved 14 July 2019.
- ^ abcBirnbaum, Mark (18 April 2007). 'Galaga Review'. IGN. Archived from the original on 29 April 2019. Retrieved 14 July 2019.
- ^ ab'Galaga' (4). Joystick. April 1990. p. 45. Archived from the original on 4 March 2016. Retrieved 14 July 2019.
- ^'Honorable Mentions' (5). Arcade Express. 10 October 1982. Retrieved 16 August 2019.
- ^Berlin, Eric. 'Rediscover the Classics - As Good As Ever'. Games. Issue 158 (Vol 24, #1). Pg.11. February 2000.
- ^'The Top 100 Video Games' (4). Flux. April 1995. p. 31. Archived from the original on 14 July 2019. Retrieved 14 July 2019.
- ^'Top 100 Games of All Time'. Next Generation. No. 21. Imagine Media. September 1996. p. 38.
- ^Cork, Jeff (2009-11-16). 'Game Informer's Top 100 Games of All Time (Circa Issue 100)'. Game Informer. Archived from the original on 11 July 2019. Retrieved 2013-12-10.
- ^'100 Best Games of All Time' (100). Electronic Gaming Monthly. November 1997. pp. 101–155.
- ^'Top 100 Games of All Time'. Electronic Gaming Monthly. 2001. Archived from the original on 20 December 2001. Retrieved 14 July 2019.
- ^Semrad, Steve (2 February 2006). 'The Greatest 200 Videogames of Their Time'. 1UP.com. p. 9. Archived from the original on 20 October 2012. Retrieved 14 July 2019.
- ^'Spring 2004: Best. Game. Ever'. GameFAQS. 2004. Archived from the original on 5 May 2019. Retrieved 14 July 2019.
- ^'Spring 2009: Best. Game. Ever'. GameFAQS. 2009. Archived from the original on 14 October 2018. Retrieved 14 July 2019.
- ^GameSpy Staff (25 February 2011). 'GameSpy's Top 50 Arcade Games of All-Time'. GameSpy. IGN. Archived from the original on 11 December 2018. Retrieved 14 July 2019.
- ^'IGN's Top 100 Games of All Time'. IGN. 2003. Archived from the original on 4 February 2012. Retrieved 14 July 2019.
- ^McLemore, Greg; Staff, KLOV (2010). 'The Top Coin-Operated Videogames of All Time'. Killer List of Videogames. Archived from the original on 31 May 2019. Retrieved 14 July 2019.
- ^EGM Staff (15 December 2011). 'EGM Feature: Top 5 Arcade Games'. Electronic Gaming Monthly. Archived from the original on 14 July 2019. Retrieved 14 July 2019.
- ^Harris, John (28 March 2017). 'Passing Through Ghosts in Pac-Man'. Gamasutra. Archived from the original on 12 April 2019. Retrieved 13 July 2019.
- ^'Ms. Pac-Man/Galaga - Class of 1981 - Videogame by Namco'. Killer List of Videogames. Archived from the original on 13 June 2019. Retrieved 13 July 2019.
- ^'Pac-Man 25th Anniversary - Videogame by Namco'. Killer List of Videogames. Archived from the original on 25 March 2019. Retrieved 13 July 2019.
- ^Clark, Matt (6 February 2019). 'The Best All-in-One Arcade Game Cabinets 2019'. IGN. Archived from the original on 18 February 2019. Retrieved 13 July 2019.
- ^'Pac-Man Arcade Party'. Killer List of Videogames. Archived from the original on 25 March 2019. Retrieved 14 July 2019.
- ^Sanford, Time (2 August 2018). 'Pac-Man's Pixel Bash Chill Cabinet Targets 8-Bit Classics Enthusiasts'. Vending Times. Archived from the original on 13 July 2019. Retrieved 13 July 2019.
- ^ abcdBurke, Greg (7 June 2017). 'Shack's Arcade Corner: Galaga'. Shacknews. Archived from the original on 8 June 2017. Retrieved 13 July 2019.
- ^Graser, Marc (July 22, 2014). 'Pac-Man, Donkey Kong Among '80s Video Game Icons to Appear in Adam Sandler's 'Pixels''. Variety. Archived from the original on 27 March 2019. Retrieved July 23, 2014.
- ^Reynolds, Matthew (8 December 2009). ''Galaga' reference in 'Lost' revealed'. Digital Spy. Archived from the original on 13 July 2019. Retrieved 14 July 2019.
- ^Razak, Matthew (6 December 2009). 'Hallmark presents Galaga arcade ornament'. Destructoid. Archived from the original on 16 February 2019. Retrieved 13 July 2019.
- ^Black, Riley (21 January 2019). 'New Prehistoric Shark Species Discovered Alongside Sue the T. Rex'. Smithsonian. Archived from the original on 21 June 2019. Retrieved 13 July 2019.
- ^'Galaga Scores'. Twin Galaxies. Archived from the original on 7 August 2019. Retrieved 8 August 2019.
- ^'Tekken strategy guide'. Electronic Gaming Monthly. November 1995. p. 1. Retrieved 13 July 2019.
- ^Dotson, Carter (16 June 2015). ''Space Galaga' is Another 'Galaga' Crossover, This Time with Anime Series 'Space Dandy''. TouchArcade. Archived from the original on 6 August 2018. Retrieved 13 July 2019.
- ^Dotson, Carter (27 April 2015). ''Galaga Tekken' is a Real Thing, Really Releasing This Week?!'. TouchArcade. Archived from the original on 6 August 2018. Retrieved 13 July 2019.
- ^'LittleBigPlanet™ 3: Namco Classics Costume Pack'. Official PlayStation Store US. 10 January 2017. Archived from the original on 9 February 2019. Retrieved 13 July 2019.
- ^Ishaan (30 July 2014). 'Here's A Look At Namco's Boss Galaga Item In Super Smash Bros'. Siliconera. Archived from the original on 1 August 2014. Retrieved 13 July 2019.
- ^Marks, Tom (6 December 2018). 'Super Smash Bros. Ultimate Review'. IGN. Archived from the original on 25 June 2019. Retrieved 14 July 2019.
- ^Doolan, Liam (7 August 2018). 'Rumour: Change To Super Smash Bros. Ultimate Medley Points To New Fighter'. Nintendo Life. Archived from the original on 16 December 2018. Retrieved 14 July 2019.
- ^Chu, Henry (21 July 2017). 'Classic Video Game 'Galaga' to Be Developed Into Animated Series (EXCLUSIVE)'. Variety. Archived from the original on 15 February 2019. Retrieved 29 July 2019.
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External links[edit]
- Galaga at the Killer List of Videogames